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One Year: Four Armies - Madness

  1. week 19: A mini zombie horde



    Whilst I appreciate that zombies are supposed to travel around in massive packs, everyone has to start somewhere. I have started by own zombie horde with a modest collection of 10 zombies. Even the most generous person would be stretching a point to call 10 a horde, but these are the first ever zombies I have painted so please give me a little latitude.

    These guys are a mixture of empire militia and zombie models. I opted to go for grey as a skin colour because I thought ...
  2. Week 18: The grave gets a guard

    The previous week was a disaster with only shields to show for a weeks effort, so this week I am pleased to report that I have managed to finish a complete unit of figures....
     


    The colour scheme has been chosen to match units of skeletons that I have already completed. This means green, green and more green. I opted to keep the greens on the shields and the clothing quite dark with little in the way of highlights. The reason for this is that I wanted the swords ...
  3. Week 17: A failure

    I have to report my first week of failure this year in week 17 of my task. This week I was trying to paint up 15 grave guard, but I have failed to finish a single figure. I experienced problems getting the sword colours looking  as I would like.

    In fact the only components I have managed to finish painting are the shields. I choose to use dark elf shields because I thought that these would give the unit the look I was after.



    Sorry about the lack of anything ...
  4. Week 16: Bat swarms

    This weekend has been our clubs annual show (Legionary 2010) so it has been a bit tricky to fit painting around all the work that a show requires. The show was at a new venue and I think it was a qualified success. Although it was at a smaller venue than normal, it was in the centre of the city and therefore more amenable for those without cars. Parking was difficult, which affected the traders most significantly. Our club is currently reviewing whether hosting a show is worth all the effort. ...
  5. Week 15: Ghouls out for summer


    The sun has well and truely arrived in Exeter and to mark the event I have now passed 50 ghouls painted.



    These bad boys are starting to look pretty good on masse, even if I do say so myself..

    Another 15 painted this week, including a Crpt ghoul ghast.




    The Crypt ghoul ghast has been converted up using the body of an Empire Flagulent. I think that I have lent the head too far back, but apart from that I ...
  6. Week 14: ghouly gathering

    I'm back painting after a weeks break and its a return to an old favourite. In my opinion Crypt ghouls are just such great figures. I love the look of rushing forward with the manic look on the faces and the grasping grabbing hands. Also in a sad, way I love their little back sides!!



    I had quite a problem when I started painting these because I had forgotten the colour scheme that was used with my previous ghouls. For my own future reference I used a base coat of ...
  7. Week 13: Slaanesh Marauder horsemen

    For some reason I find painting cavalry figures far more time consuming than I ever imagine that they will be. This week I have painted my second box of slaanesh Maruader horsemen.

    The general idea is that I will end up with three units of slaanesh cavalry armed with throwing spears and with only light armour. This maintains the fast cavalry ability and enables my mages to move around the battlefield within a unit that will not panic.





    ...
  8. Week 12; One slice of Cow or two?

    It has spent some time on the back burner, but at long last the Varghulf is complete. Apologies to goblin1980 for obviously ripping off his idea, but it looked so nice that I wanted to have a go...



    This is the first time I have tried to create anything imaginative with GWs water effects and I found it a lot easier than I thought it would be. The blood / gore effect was created by wrapping two small lengths of fuse wire around the painted claw so that ...
  9. Week 11: Creaky old bones


    Another week and another pile of old bones;



    I have elected to construct a number of these chaps in pairs of two to help add or remove them from the unit.



    I am aware that there is no logic in the rest of this paragraph, but here goes. I couldn't give the skeletons a wind instrument because I couldn't see how they could blow it without any lungs. Yes I know that they have no muscles to move their limbs and have no eyes to see with or ...
  10. Week 10: Give the dog a bone

    The end of week 10 sees the end of the assembly and painting of the Chaos warhounds (at last). The army list I'm working too only requires 17 warhounds, but they come in boxes of 10 so it seemed daft not to paint all 20. The thought of three poor lonely unassembled puppies was too much for me to bear.

    After listening to comments and advice I have elected to give the dog a bone, and an arm to one lucky pup. It adds to the character and helps to distinguish between figures. I have ...
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